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Old 05-20-2010, 10:33 AM #1
zwack30
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Dorito Side

I am entering a 5 man tourney next sunday and was wondering which dorito should i go to off break?

I'm fast enough to probably make it to our 2nd dorito off break but i was wondering if this is a good idea or not.

And also how much paint does a d-side player usually carry?
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Old 05-20-2010, 11:00 AM #2
Irish916
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It depends on the layout, but if you can consistently make it to d2 off the break you've answered your question. Make it as far as you can without getting shot even if that means going to d1 or delaying to avoid a lane then getting in.

I usually carry around 5 pods for any position and typically use 3 and a hopper most games. Carry what you feel comfortable with without sacrificing speed and make sure you bring a pod or 2 more than you usually use just in case.
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Old 05-20-2010, 01:05 PM #3
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Quote:
Originally Posted by zwack30 View Post
I am entering a 5 man tourney next sunday and was wondering which dorito should i go to off break?

I'm fast enough to probably make it to our 2nd dorito off break but i was wondering if this is a good idea or not.

And also how much paint does a d-side player usually carry?
It depends on too many things. To me I would be worried about center shooters shooting for the tape or side shooters shooting your center. It is ideal to me to get a back player to cover my tape and play inside the dorito cross field which stops snake and runners, which dorito depends on what lanes you can shoot and what lanes can shoot you. If you have like a can or something in the middle of the center shooting lane then go up to the dorito in a _| or _/ shape pattern because you might be able to stand and shoot longer and make it to the bunker slower if nobody has a shot on you. If they have a shot, hip slide and stay low and hope to draw fire so your backs can get on them.

So the answer is both really, more often than not it is better to gain more field which pinches the other team back against their tape and allows you better bunkers.

5man, 5min game is usually like a hopper and half a pod for me but I carry 3 pods and have run into the 3rd but you don't have to shoot that much. A pod is only good for around 15 seconds worth of solid rope at 12.5bps assuming 200.
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Old 05-20-2010, 01:11 PM #4
zwack30
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thanks for the advice guys
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Old 05-20-2010, 01:11 PM #5
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D1 is a safe bet most of the time but like said above, if you can get to D2 no problem go there. Change it up so you don't become predictable because you will get shot out.
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Old 05-20-2010, 01:51 PM #6
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I take out 5 pods when I play dorito side at PSP events.

As for which dorito to go to off the break, that depends on the layout, your abilities, and who you're playing. If you have a sketch of the layout, that would be very helpful in letting us assist you.
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Old 05-20-2010, 02:17 PM #7
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i believe the layout is the same as the chicago open layout
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Old 05-20-2010, 05:45 PM #8
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if its d5 you will probably only need 3 pods. but i would bring 4 or 5 just to be safe
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Old 05-24-2010, 08:37 PM #9
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i believe the layout is the same as the chicago open layout
If you can go to D1 you can stall at the Right Spike Lane there dorito player and then run and dive into the D1. Or just run straight

Running to the 50d off the break is pretty risky to tell you the truth.
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Old 05-24-2010, 09:22 PM #10
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Here's what I found pretty effective playing this layout.

Delay in line with the 2nd pin or the tall cake, lane S1, or maybe the dorito side, either one works, then roll out to the brick. if you're as fast as you say you are, you shouldn't have too much of a problem. i was able to make this happen consistently.

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Old 05-24-2010, 10:05 PM #11
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Here's what I found pretty effective playing this layout.

Delay in line with the 2nd pin or the tall cake, lane S1, or maybe the dorito side, either one works, then roll out to the brick. if you're as fast as you say you are, you shouldn't have too much of a problem. i was able to make this happen consistently.

thanks. that is a very good plan andi think that will help me alot on sunday
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Old 05-24-2010, 11:20 PM #12
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Old 05-25-2010, 01:36 PM #13
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thanks. that is a very good plan andi think that will help me alot on sunday
If you're fast enough, you should be able to put a lane before the snake dorito and catch their player before he even gets near the snake. The problem with putting a lane right in front of the snake beam is that even if you hit him, there's a good chance he's just going to slide the hit off without a ref ever knowing. If he has to run another 20 feet before hitting the ground, there's a much better chance a ref will see the hit and pull him out.
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Old 05-25-2010, 03:49 PM #14
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If you're fast enough, you should be able to put a lane before the snake dorito and catch their player before he even gets near the snake. The problem with putting a lane right in front of the snake beam is that even if you hit him, there's a good chance he's just going to slide the hit off without a ref ever knowing. If he has to run another 20 feet before hitting the ground, there's a much better chance a ref will see the hit and pull him out.
that is also a good call lol
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Old 05-25-2010, 10:28 PM #15
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Make sure when you walk the field you find out which bunker(s) give you the best angles and make them/it your secondary bunker(s). Use whatever bunker that will help you get there as your primary bunker(the first one you go to).
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