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03-08-2010, 07:34 PM
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#1
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How To Run A Successful Tryout?
Was wondering if anyone had the time to make a manual or what ever you wanna call it on how to run a successful tryout.
What drills
what to look for
How to evaluate
stuff like that.
THANK YOU!
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03-08-2010, 08:10 PM
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#2
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Turtle Force
Join Date: Feb 2007
Location: Sitting at my desk
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Things you need to see a guy do:
Shoot left and right handed
Snapshoot against another player
Run and gun
Lane/sweetspot
Play in actual game situations.
You can accomplish a basic player evaluation by having guys do these drills:
What I would do at a tryout:
-Play one on ones. This will give you an idea of the guys field awareness, snapshooting, and movement abilities. Also, good players stick out pretty fast doing these.
-Snapshoot against each other out of one side of a bunker only. Each guy should go a couple of times with both hands. Do this in a couple kinds of bunkers if you want. You are looking for players who play tight to the bunker, shoot accurately, are able to rapidly get in and out of the bunker shooting, and also look for guys who don't come out the same height all the time. This also gives you a chance to check out their general form.
-snaphoot using the whole bunker.(both sides, ot, etc.)
-Have the players run and shoot to a corner from the start box. Place a target in the opposite back center, and tell them to try and hit it while they are running and gunning to corner. Then put a guy in the opposite back center, and have them shoot at him while they are running and getting shot at.
-Have players run to the corner like before, except they can just run. have the other player attempt to lane the player running to corner. This is a simple drill to see who can shoot off break. You can obviously roll the above drill and this one into one drill. Just make sure guys are signaling if they get hit.
-Last thing. Play some games. Stick guys where you think they should be based off of the other drills, and see who stands out. You need to be objective and split the teams up as evenly as possible. make sure you have a few sets of eyes watching each team.
That should take care of it.
If you are still undecided. Rinse and repeat after making some cuts.
Well, I just read that you were looking for a manual on this...my bad. lol
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03-08-2010, 08:27 PM
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#3
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Quote:
Originally Posted by Buckfrenzy
Things you need to see a guy do:
Shoot left and right handed
Snapshoot against another player
Run and gun
Lane/sweetspot
Play in actual game situations.
You can accomplish a basic player evaluation by having guys do these drills:
What I would do at a tryout:
-Play one on ones. This will give you an idea of the guys field awareness, snapshooting, and movement abilities. Also, good players stick out pretty fast doing these.
-Snapshoot against each other out of one side of a bunker only. Each guy should go a couple of times with both hands. Do this in a couple kinds of bunkers if you want. You are looking for players who play tight to the bunker, shoot accurately, are able to rapidly get in and out of the bunker shooting, and also look for guys who don't come out the same height all the time. This also gives you a chance to check out their general form.
-snaphoot using the whole bunker.(both sides, ot, etc.)
-Have the players run and shoot to a corner from the start box. Place a target in the opposite back center, and tell them to try and hit it while they are running and gunning to corner. Then put a guy in the opposite back center, and have them shoot at him while they are running and getting shot at.
-Have players run to the corner like before, except they can just run. have the other player attempt to lane the player running to corner. This is a simple drill to see who can shoot off break. You can obviously roll the above drill and this one into one drill. Just make sure guys are signaling if they get hit.
-Last thing. Play some games. Stick guys where you think they should be based off of the other drills, and see who stands out. You need to be objective and split the teams up as evenly as possible. make sure you have a few sets of eyes watching each team.
That should take care of it.
If you are still undecided. Rinse and repeat after making some cuts.
Well, I just read that you were looking for a manual on this...my bad. lol
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This was just about exactly what I wanted. Thank you
Keepem comen!
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03-10-2010, 12:41 AM
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#4
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Dr Nick
Join Date: Feb 2007
Location: Seattle, WA
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Here are my thoughts:
- Don't run tryout unless your need for people is extremely dire. Just because someone has a little talent doesn't make them a good addition to your team. If possible, recruit folks you know. Get to know folks at your local fields and draw from that pool.
Here is what we look for:
- Someone who plays paintball regularly even when not on a team. If someone says they will start practicing/playing more when they join a team, they are usually full of BS. Find people who love playing and play anyway.
- Someone with a good attitude and work ethic. One person can give a whole team attitude cancer. Same is true in the other direction, one positive person can get a team back up after losing a game. Don't need lazy negative people.
- You really want people who are coachable and have a drive to improve. The quickest way to get better is to practice with folks who can tell you what you are doing wrong. Our team is extremely lucky to have some very talented D1/Semipro players helping us out and pointing out how we suck  If you don't have the maturity to handle constructive criticism you are a hinderance to your team. We've had very good luck picking up people who play other sports such as baseball and football.
- Aggression is a nice thing to look for as well. It's easier to take an overly aggressive player and get them to slow down than it is to take an overly conservative player and get them to move. Of course a well balanced team has a good both explosive and clutch players on it.
It can be hard to get a new team going. Building momentum takes some time, but once you start winning finding players becomes easier and easier as most folks want to be part of a winning team. Keep trying and keep looking for the right folks and it will come together.
__________________
Formerly of DBS Kidz 2, DBSPaintball.com and DBS Titans
2010: 2nd Place D3 Triple Crown, 1st Place D2 Brawl for It All
2011: 1st Place D3 WCPPL E1, 1st Place D3 NPPL HB, 1st Place D3 NPPL Chicago
2012: DBS FLOOD - VPL D2: 2nd Place D2 VPL E1, E4 and E5, 1st Place D2 VPL E2 and E3
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03-10-2010, 03:26 AM
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#5
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Join Date: Mar 2010
Location: Monroe
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Mainly attitude because thats one thing you cant change in a person other then that trainable person. just try to work on something with each of the players and see who makes the bes inprovements.
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03-11-2010, 12:11 PM
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#6
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Quote:
Originally Posted by poopresearch
Here are my thoughts:
- Don't run tryout unless your need for people is extremely dire. Just because someone has a little talent doesn't make them a good addition to your team. If possible, recruit folks you know. Get to know folks at your local fields and draw from that pool.
Here is what we look for:
- Someone who plays paintball regularly even when not on a team. If someone says they will start practicing/playing more when they join a team, they are usually full of BS. Find people who love playing and play anyway.
- Someone with a good attitude and work ethic. One person can give a whole team attitude cancer. Same is true in the other direction, one positive person can get a team back up after losing a game. Don't need lazy negative people.
- You really want people who are coachable and have a drive to improve. The quickest way to get better is to practice with folks who can tell you what you are doing wrong. Our team is extremely lucky to have some very talented D1/Semipro players helping us out and pointing out how we suck  If you don't have the maturity to handle constructive criticism you are a hinderance to your team. We've had very good luck picking up people who play other sports such as baseball and football.
- Aggression is a nice thing to look for as well. It's easier to take an overly aggressive player and get them to slow down than it is to take an overly conservative player and get them to move. Of course a well balanced team has a good both explosive and clutch players on it.
It can be hard to get a new team going. Building momentum takes some time, but once you start winning finding players becomes easier and easier as most folks want to be part of a winning team. Keep trying and keep looking for the right folks and it will come together.
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Thanks for your input!
Keepem comen guys!
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03-11-2010, 06:19 PM
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#7
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I had a two day tryout. What worked for me was numbering players having a clip board and just playing points. Write down strong points of each player and who they played best with and compair with other players. Even if a player looses a few points watch if they try and comeback or get down and play like crap the rest of the day. Look for players who are open to other players advice including yours. Also look for the players that can play everywhere. Also you want to kinda stereotype players by watching them to see if there about winning or looking good.
Hopefully that helps you out
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03-12-2010, 08:20 PM
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#8
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So basically this is what i am going to do. Tell me what you think
Basic drills to get a feel for the players and see who can shoot with both hands, who can run and shoot blah blah or can make it to the corners etc. have a point system for each player
Left hand shoot 1 2 3 4 5
Right hand shoot 1 2 3 4 5
Run and gun left handed 1 2 3 4 5
Run and gun right handed 1 2 3 4 5
etc...
Also the same goes for who takes lead, who can follow directions who has the best attitude. etc...
Does that sounds good?
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03-12-2010, 09:34 PM
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#9
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Shoot first, Ask never
Join Date: Jan 2010
Location: fayetteville nc
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also you should look for people who communicate well and are overall good people. no point having a really good player who is a dick to the team.
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03-13-2010, 05:14 PM
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#10
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Heres what I will have on my clip board for each player. Please add or take away what you think would be best.
*Gun handleing*
Left hand shoot 1 2 3 4 5
Right hand shoot 1 2 3 4 5
Run and gun left handed 1 2 3 4 5
Run and gun right handed 1 2 3 4 5
Holds down lanes 1 2 3 4 5
*Physical*
Makes it to the bunker with out getting shot out off break 1 2 3 4 5
Dive 1 2 3 4 5
Slide 1 2 3 4 5
can run 1 2 3 4 5
*The Player*
Agressive 1 2 3 4 5
Conservitive 1 2 3 4 5
Plays Smart 1 2 3 4 5
Communicates 1 2 3 4 5
Can play every position 1 2 3 4 5
Makes smart moves 1 2 3 4 5
Good Attitude 1 2 3 4 5
Plays Fair 1 2 3 4 5
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03-13-2010, 05:32 PM
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#11
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Black Leaf
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Dive 1 2 3 4 5
Slide 1 2 3 4 5
can run 1 2 3 4 5
remove all that if he can make it to his bunker that is wat counts
un;less playing conservitive is a bad thing whicth itt should be remove it too
__________________
D3 Xball Team Needs Players
We currently have 4 very good players we are looking for 4 more
We are sponsered
Rip Ian
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03-13-2010, 09:15 PM
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#12
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Turtle Force
Join Date: Feb 2007
Location: Sitting at my desk
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You will probably have the most organized tryout in the history of paintball.
Seriously.
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03-13-2010, 10:09 PM
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#13
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www.PBHeadshots.com
Join Date: Feb 2008
Location: Shelby, NC
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__________________
Demolition D4 CFOA 5MAN SERIES CHAMPS
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03-15-2010, 10:28 PM
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#14
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I'm NOT Ben Stubbs
Join Date: Feb 2010
Location: Springfield, Ohio
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First off...ask everyones age... Anyone under 17...give em DAS BOOT!... traveling arraingments are a ***** with peoples parents and school scedules. You dont want Ollie Lang junior getting grounded 2 days before PSP Chicago do you?
Bring a roll of tape...and a sharpie...give everyone a number.
Keep track like that...names are loong and funky...numbers are short and to the point.
Pick random teams out of a hat...have teams of 5...play games...have a few people assigned to certian player numbers...evaluate...Next round cut people, re pair teams...another round...so on and so forth...
Example:
Jimmy, Tommy, and Billy are team members, and are elvaliating the "candidates".
Jimmy has candidates 1-5. Tommy 6-10. Billy 11-15.
Numbers 1, 4, 7, 13, and 14 are picked as team one.
jimmy timmy and billy put on a mask..and watch the players on the field....
Evaluating their respective players.
run the rest of the players... make cuts.. yadda yadda.
Once your down to a few people...mayeb 2 more than you acutally need...get to know everyone... get aquainted... yadda yadda...
play again...make final cuts...walla..
Additude is a big part of being a finctional winning team...if someone has a bad additude....everyone wil have a bad additude...
Seems kind of confusing..and yes it takes ALL FREAKIN DAY...but trust me...youll thank me...youll get exactly what your looking for...
plus if your having tryouts..Post a thread in your respective state on the forums...and maybe surrouding states...see what you come up with...try to get phone numbers..names..guns and such..get an idea of how many people youll need there for evaluating..
also get the approval of your local field to do tryouts...most people are cool with it, considering youll be bringing buisness to their field.
..my fingers hurt. 
__________________
1992 Nissan 240sx SE coupe.
I R Teh Sidewayz!
I'm so JDM, my dick hangs to the right side.
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03-30-2010, 12:29 PM
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#15
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Join Date: Aug 2006
Location: Missouri
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All very good info!
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