FAQ's a/o 5 Mar 2010
(Please make a mental note of the as of date when checking back for information)
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Walking The Fields on Friday Mar 5th (NEW)
............- The fields will be open and ready from 10am - 6pm
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Team Check-In on (NEW)
............- Friday, Mar 5th - All team that are available may check-in from Noon - 5pm
............- Saturday, Mar 6th - Team check-in starts at 6:00am for teams with their first game starting before 10:00am
............- Saturday, Mar 6th - Team Check-in starts at 8:30am for teams with their first game starting after 10:00am
............- Sunday, Mar 7th - Pump teams check in at 6am... Rise and shine...
NOTE: Games begin at 7:30am on both Saturday (and Sunday). I've posted several times now that if your team isn't ready when they call for you and call for you again. It will be a forfiet. The schedule is tight with the great participating for this event. So your team needs to stay on top of the flow of the games. Remember this is X-ball and the games on this layout won't last past 2 minutes more often than not.
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GAMES BEGIN/START TIMES (NEW)
............- The Master Schedule for Event 1 (
CLICK HERE)
............- Pump - (Sun ONLY) Games Begin at 7:30am
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PAINT RELATED INFORMATION (NEW)
............- Bring your own paint (BYOP) or purchase at the event at an economical price

............- Draxxus Silver $33 / Draxxus Bronze $31
............- No RED or PINK filled paint
............- Yellow is NOT a protected color (so bring your yellow paint and clothes with yellow in them)
............- Orange is the protected color
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Player Misconduct: - Player misconduct penalties can be given by any field judge and enforced by the Ultimate Judge. If a player has been assess a misconduct, the penalty can result in a 1 for 1 penalty, 2 for 1 penalty, suspension, and or ejection. There are several actions that are completely unacceptable, which include swearing, hostile physical, threatening and intimidating behavior, throwing equipment, poor sportsmanship, and yes, childish/immature behavior can result in a misconduct penalty. To be clear, counter-coaching is also considered a misconduct. So let's play fair, have fun, put our best foot forward.
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PSP 2009 Rules will be used for the 2010 Season: -
CLICK HERE
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PRIZE PACKAGES (All Divisions) -
CLICK HERE (NEW)
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3-Man Young Guns (Key Notes) (Subject to Change)
............- CANCELED FOR EVENT 1
............- Please register for EVENT 2 and let's get the momentum to get this kicked off...
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4-Man Pump (Key Notes) (Final)
............- One day pump event on 7 Mar 2010 (Sunday)
............- Deadline to sign-up is 2 Mar 2010
............- APPA ID numbers are MANDATORY
............- No registration/membership fee required
............- Check in on Sunday from 6:00am - 7:45am
............- Captain's meeting from 7:45am - 8:00am
............- Games begin at 8:00am
............- Center Flag / 60 rounds Max / 100 Point System
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DIVISION RaceTo- (Final)
............- Division 2 (D2) "Premier Division" is RaceTo-5 (4 Sets)
............- Division 3 (D3) "Intermediate Division" is RaceTo-2 (4 Sets)
............- Division 4 (D4) "Rookie Division" is RaceTo-2 (4 Sets)
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MAXIMUM TEAM ROSTERS (Pending PSP 2010 Rules/Policies)
............- D2 maximum rostered players is 12 (plus additional staff)
............- D3 maximum rostered players is 8 (No Staff)
............- D4 maximum rostered players is 8 (No Staff)
............- Pump maximum rostered players is 6
NOTE: Please see Mr. Hinman's post for further clarification on max rosters CLICK HERE
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UPPER DIVISION PLAYER ON A ROSTER BREAKDOWN (Final)
............- Division 2 teams may have two (2) D1 players
............- Division 3 teams may have one (1) D2 player
............- Division 4 teams may have one (1) D3 player
NOTE: There is only one (1) upper division player (one division removed) permitted per roster for D3 and D4 RaceTo-2 teams. However, D2 RaceTo-5 teams are permitted to have two (2) upper division players (one division removed)
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WCPPL 2010 REGISTRATION/MEMBERSHIP FEE (Final)
............- Registration/Membership fee is due from ALL participants
(except Media Folk, Young Guns, Pump Players)
............- $30 until the event, $40 at the event
............- Preferred way of purchase is through APPA,
BUT have an approved picture loaded (before 2 Mar 2010)
............- For 2010, no WCPPL ID Cards will be issued (teams managed via rosters and wristbands)
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RATE OF FIRE INFORMATION (Final)
............- D2 5-Man (PSP/Ramp'd) = Capped 12.5bps
............- D3 5-Man (PSP/Ramp'd) = Capped 12.5bps
............- D4 5-Man (PSP/Ramp'd) = Capped 12.5bps
............- 4-Man Pump = Full Auto
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SPECTATORS (Final)
............- Absolutely welcomed to come, watch, scream, yell, and cheer, but NO please no sideline coaching for Pump...
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MEDIA PASS (Final)
............- Media pass requests are CLOSED for Event 1 (No more requests for passes are being granted)
............- Media Passes can be picked up Fri afternoon & Sat morning
............- Media Passes are for the individuals listed in Post #3 ONLY
............- If you have not gotten established, please do not apply
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5-Man X-BALL & 4-Man Pump FIELD LAYOUT (Final)
IN CLOSING:
* This is a players league and a fantastic tournament series with tremendous cash prizes, superb air bunkers, awesome turf, great reffing, teams have the option of walking the fields the day before, and a really great time is had by all. Now moving to the most popular format should increase the action event more. See ya there! Oh, there is a gentleman's bet that some leagues will set their dates a week or two ahead of the WCPPL. So when you see it happen, you saw it here first and send me a PM letting me know.
Items that are marked final are set while those that are labeled subject to change are well... subject to change. Stand by!
With Respect and Honor…
~Bhreze~
Director of Public Affairs
West Coast Paintball Players League
"I'm not only the Director, I'm also a client!" - Bhreze
EXTREMELY IMPORTANT INFORMATION
CAMP PENDELTON IS A MILITARY FACILITY. THIS MEANS YOU ARE REQUIRED TO HAVE A VALID GOVERNMENT ID CARD AND REGISTRATION FOR YOUR VEHICLE AND INSURANCE. BE PREPARED TO STOP AND SHOW THIS INFORMATION EACH TIME YOU VISIT. YOU MAY BE SUBJECT TO RANDOM STOPS AND VEHICLE SEARCHES.
Directions to Camp Pendleton Marine Base - Near the Rodeo Grounds
From Highway 5:
Merge on 76E, Take the "College Blvd." exit. Make a left on College Blvd, then a right on Vandegrift. Vandegrift will lead to the Camp Pendleton “San Luis Ray” Gate. From Highway 15: Merge on 76W, Take the "College Blvd." exit. Make a right on College Blvd, then a right on Vandegrift. Vandegrift will lead to the Camp Pendleton “San Luis Ray” Gate. Once you are at the Camp Pendleton Gate: Tell the guard you are going to “The Paintball Park”. The guard will want to see your driver’s license, registration and car insurance. Once you are through the gate, go about 1 mile and you will see the paintball fields on your left. Make a left before the large MCCS Built-in Sign and follow the Paintball Signs to the Park.