Originally Posted by ladd_17
You can adjust the ramp start point to not kick-in until you have reached a certain bps if you'd like, but I think you'll find that being able to use one finger to shoot while you use your shooting hand to support your gun and your free hand to reload is a much better option.
Why not keep a steady 13 on that snake player? When you're trying to get a kill, putting more paint on your target is never a bad thing.
You're right, but I'm pretty sure you can keep his head down with half that, and if you've got a guy in your snake 40, and only 4 pods left, 13 might not be the best option.
It would be cool if you could program it so that you have to manually pull 3 or four shots at 8bps or more to start
ramping, but only 1-2/s to keep it ramping. Then you could stop for a second and then shoot a steady stream at 7 without triggering ramping.
"Once I make someone die, and they see me....they can't change their mind." -- God
Originally posted by matt00iconoclast:
"there are variables outside of physics that will affect the flight of the ball"