We should start a thread/sticky with what your results are with adjusting settings on the APE board. You should mention if you were attempting to get efficiency or trying to be gentle on paint.
I have only adjusted the MGRF BPS with eyes on and the time out. So far its a mad man. I need a qloader or something, my Reloader B2 is getting a workout. To me BPS isn't everything, it's impressive though to see the gun cycling this fast without breaking a single ball.
My best compliment on this board is the Trigger feel is better along with the feedback you get with the LED and Speaker. A cool option is the forced fire to get sound activated loaders to feed the first couple balls. I also like the battery level indicator. Saves time with having to pull the battery and check it after every outting.
Board info from the manual:
Press the Power button to activate the marker. While pressed the battery level is displayed (Green = above 8.5V, Yellow = above 7.5V, Red = below 7.5V). If a ball is present the marker starts in 1st programmed Firing Mode. If the breech is empty, the Empty Breech alert is displayed (Solid Purple). Tap the power button to start the marker with Eyes Off, or load the breech with paint. To turn the marker OFF, press/hold the power button for 3 seconds.
EYE CONTROL AND STATUS
During firing operations, press/hold the Power Button for 1 second to toggle the Eyes On or Off. The Eye status is as follows: (Solid Purple = Empty Breech / Slow Purple Flash = Eyes Off / Fast Purple Flash = iFault Detected).
FIRING MODE CONTROL
Tap the Power button to select the next mode. No mode changing if Eyes Off or empty breech.
To enter Programming Mode, press and hold the trigger while powering on the marker. Release the trigger. Use the trigger to scroll to the Setpoint you wish to change, then tap the Power button. The LED will blink the current value. Tap the Power button again it indicate you wish to change the
value. Use trigger pulls to enter the value. Tap the Power button once more to store the new value. The LED will then blink the new stored value. Scroll to another setpoint with the trigger, or exit programming mode via power off.
TRIGGER TRAINER MODE
To enter Trigger Trainer Mode, power the marker on and Hold the button for 5 seconds. (LED will faintly flicker WHITE). To use TTM - Pull the trigger as fast as you can. Your per second pull rate is displayed in real time as you pull (Blue - 1 to 5 pulls / Green - 6 to 10 pulls / Yellow - 11 to 15 pulls / Red - 16 to 20 pulls). When the trigger is released, the LED will first blink blue with the average pull rate you achieved, then blink red with the max pull rate you achieved. To exit TTM, power off.
While in programming mode, pull and hold the trigger for 5 seconds to reset all setpoints to default.
MGRF Eyes ON
This sets the “Eyes On” Max Global Rate of Fire (in Balls per second) of all firing modes.
MGRF Eyes OFF
This sets the “Eyes OFF” Max Global Rate of Fire (in Balls per second) of all firing modes.
BPS Fine Tune
This adds a fractional bps to the MGRF Setting. For example a value of 1 would add .1 to the MGRF.
Determines what mode will be locked in for Tournament play when the Tourney Mode Lock Switch is ON. Activate the Tournament mode by placing the Tourney Switch in the ON position and power cycling the marker (the switch is on the back side of the board). Tournament Mode deactivates the MODE button for programming. Setpoint values 1 thru 10 represent each available firing mode in scrolling order (1= Semi … 10 = Millennium)
Tournament Mode Ramp Point
Sets ramping point operation of PSP, NXL, and Millennium modes. PSP and NXL modes use the setpoint as the number of required semi shots before ramping (set to 3 for a tournament legal setting). Millennium mode uses the ramp point as “pull rate” to ramp (set to 6 for a tournament legal setpoint).
This setting allows you to select several different styles of breakout modes. All shots prior to full auto are semi auto. Breakout mode is off by default. Refer to the table for operation
This value sets amount of time (in milliseconds) the trigger must remain inactive prior to accepting a new trigger pull. Lowering this value can cause your marker to fire errantly when making successive trigger pulls. Raising this value will prevent errant firing and provide reliable firing in sync with your trigger pulls.
Breech Load Delay
This setpoint establishes the amount of time (in milliseconds) the eyes must see a ball in the breech. This ensures a ball has dropped fully into the breech before the marker fires. This can also compensate for reflective shelled paints. A breech delay of 1-15 runs the marker in “queued” eye operation with a delay between 1 and 15 ms. A breech delay of 16-30 runs the marker in “series” eye operation (subtract 15 from the setpoint value to derive the breech delay). For example: if your setting is 20 (20-15 = 5), you’ll get a 5ms series breech delay.
While your eyes are functioning, your marker will fire at the MGRF Eyes ON BPS rate. If your marker’s eyes become disabled, iFault™ will automatically switch to the MGRF Eyes OFF BPS rate automatically. If your eye functionality returns, iFault™ will automatically resume firing at the MGRF Eyes ON BPS rate. Refer to the table for Eye operation values.
This setting allows you to adjust how long the solenoid is energized (in milliseconds). Higher Dwell times will consume more power/air when firing the marker. Lower Dwell times consume less power/air. Lowering this value too much may prevent the solenoid valve from opening altogether.
Anti Bolt Stick Dwell
This setting allows you to add additional dwell time (in milliseconds) to your solenoid dwell setpoint. This will only affect the first shot fired after the Bolt Stick Reset Time is exceeded. A setpoint of 1-3 will provide 1-3 ms of additional dwell and provide a 10 second reset time. A setpoint of 4-7 will provide the same 1-3ms additional dwell, but requires a 20 second reset time. You should only use this setting IF you experience first shot drop off. Values of 4 and 8 provide no anti bolt stick operation.
Bolt Return Delay
This setpoint establishes the amount of time (in milliseconds) after firing a round that the marker waits to see the bolt transition back past the eyes. This value can be lowered when using high performance aftermarket bolts or when a proper tuning procedure is performed. This delay also provides the time out period to determine if an eye fault (iFault™) has occurred.
Burst Mode Rounds
This value sets the number of rounds fired for each trigger pull in Burst Mode.
Reactive Pull Mode Rounds
This value sets the number of rounds fired for each trigger pull in Reactive Mode.
Reactive Release Mode Rounds
This value sets the number of rounds fired for each trigger release in Reactive Mode.
Burst Ramping Point
This value sets the pull rate for Burst Ramping. When the setpoint pull rate is reached, the marker transitions to 2-shot burst. When the 2x the setpoint pull rate is reached, the marker transitions to 3-shot burst.
Reactive Ramping Point
This value sets the pull rate for Reactive Ramping. When the setpoint pull rate is reached, the marker transitions to 1-shot reactive. When the 2x the setpoint pull rate is reached, the marker transitions to 2-shot reactive.
Step Auto Rate
This determines the BPS step rate in Step Auto mode. The Step 1 BPS rate is MGRF - 2x the rate setpoint, Step 2 BPS is MGRF - the rate setpoint, Step 3 BPS is at the MGRF.
Group 1 Firing Mode Enable
Allows you to enable/disable the Group 1 Firing Modes. Refer to the Group 1 Firing Mode Table for values.
Group 2 Firing Mode Enable
Allows you to enable/disable the Group 2 Firing Modes. Refer to the Group 2 Firing Mode Table for values.
Auto Shut Off
Allows you to adjust IF or WHEN your marker will auto shut off after NO firing activity. Auto Shut Off values range from 2 to 20, with each increment adding 3 minutes of time to the delay (6 to 60 min.). A value of 1 will defeats the Auto Shut Off feature, and your marker will remain on until you shut it off.
You can force the marker to fire during empty breech conditions by holding the trigger down for one second. Forced Shot is useful for initial paint loading using sound activated hoppers.
Trigger buffering allows you to fire a smooth stream of paint.
Put a * next to any settings that are no longer stock to make it easier to interpret your changes.
Settings Stock (just for reference):
Function Color Default Min/Max
- MGRF – Eyes On Red 13 5/36 (setting this to 36 = uncapped)
- MGRF – Eyes Off Red Flash 10 5/20
- BPS Fine Tune Red Flicker 1 1/10
- Tournament Mode Green 8 1/10
- Tournament Mode Ramp Point Green Flash 3 1/8
- Breakout Mode Green Flicker 13 1/13
- Trigger Debounce (ms) Yellow 10 1/20
- Breech Delay (ms) Yellow Flash 3 1/30
- Eye Mode Yellow Flicker 2 1/5
- Solenoid Dwell (ms) Blue 15 1/30
- ABS Dwell (ms) Blue Flash 8 1/8 (4 and 8 = off)
- Bolt Return Delay (ms) Blue Flicker 25 1/40
- Burst Rounds Purple 3 2/5
- Reactive Pull Rounds Purple Flash 1 1/5
- Reactive Release Rounds Purple Flicker 1 1/5
- Burst Ramping Point Teal 4 2/8
- Reactive Ramping Point Teal Flash 4 2/8
- Step Auto Rate Teal Flicker 3 1/10
- Firing Mode Group 1 Enable/Disable White 31 1/32
- Firing Mode Group 2 Enable/Disable White Flash 31 1/32
- Auto Shut Off Timer White Flicker 1 1/20 (1 = no time out)