View Full Version : how fast can a quest shoot
g$hocker
01-17-2007, 12:22 AM
some people say that it goes faster than 23 is that true?
LU_aDaK
01-17-2007, 12:39 AM
I don' think it can. From my understanding the noid is what caps the quest.
Physcojosh
01-17-2007, 01:24 AM
The Noid itself is Capped at 23-24 Get a New Noid and there is a Possibilty. but, soot 22 Bps PURE Semi , 0 Bounce of Either kind, and see if you need any faster.
LU_aDaK
01-17-2007, 01:43 AM
Hell I challenge anyone to honestly do 17/18 bp semi....I dont know if its possible without any sort of bounce........at high speaks 13's+markers tend to bounce period.
evileric77
01-17-2007, 02:03 AM
The only way to shoot 18+ on semi is if you get really good at 3-fingering the trigger. I can honestly pull that doing 3 fingers.
aznpaintball111
01-18-2007, 06:03 PM
http://i71.photobucket.com/albums/i145/teamterror37/th_MVI_1543.jpg (http://s71.photobucket.com/albums/i145/teamterror37/?action=view¤t=MVI_1543.flv)
i think thats like almost as fast as it can shoot (full auto)
bronc.v2
01-18-2007, 09:08 PM
The original board was capped at 23. That was SOFTWARE that capped it. The Solenoid itself is driven by the board.
WAS boards, Lucky board, etc, as far as I know are uncapped. The Solenoid is the same as in DM4 and DM5's, and those could shoot as fast as software could drive them.
Why the original software capped it I don't know, but unless you've got a Gen1 marker (or the original board) you're not capped at 23bps.
ShockerGEEk
01-19-2007, 08:51 AM
The SMC noid is capped at 24 cps. If all the generations of Quests use the same noid...24 is it.
Here is a thread I asked basically the same question over on matrixowners.com
http://forums.matrixowner.com/showthread.php?t=8857
As you can see, they have already called and verified it with the mfg. of the noid.
bronc.v2
01-19-2007, 12:26 PM
I think someone is feeding you poo poo :(
You can check out the datasheet for the solenoid and look at the response times. The solenoid itself doesn't have anything on it to cap it's response times or cycles. It's dependent on the model, and from what I saw, the slowest model still has a 39ms response.
Here is the datasheet if anyone is interested, it's over on Airsoldier (http://www.airsoldier.com:8080/Merchant2/graphics/00000001/VQZ_1934.pdf) :tup:
LU_aDaK
01-19-2007, 12:35 PM
I think someone is feeding you poo poo :(
You can check out the datasheet for the solenoid and look at the response times. The solenoid itself doesn't have anything on it to cap it's response times or cycles. It's dependent on the model, and from what I saw, the slowest model still has a 39ms response.
Here is the datasheet if anyone is interested, it's over on Airsoldier (http://www.airsoldier.com:8080/Merchant2/graphics/00000001/VQZ_1934.pdf) :tup:
Bronc you crazy SOB, I would never argue with you so I will just submit....but straight from Rich he said the noid was what was capping the quest around 23.
bronc.v2
01-19-2007, 12:56 PM
Bronc you crazy SOB, I would never argue with you so I will just submit....but straight from Rich he said the noid was what was capping the quest around 23.
Maybe there is something not in the data sheet? It doesn't say anything about having a set cycle rate, just response times.
At the very least I know it can cycle at 22bps, since that's what I was shooting when I got my gun pulled at the SoCal PSP event, lol :P
vanquish_v12
01-19-2007, 03:51 PM
I think someone is feeding you poo poo :(
You can check out the datasheet for the solenoid and look at the response times. The solenoid itself doesn't have anything on it to cap it's response times or cycles. It's dependent on the model, and from what I saw, the slowest model still has a 39ms response.
Here is the datasheet if anyone is interested, it's over on Airsoldier (http://www.airsoldier.com:8080/Merchant2/graphics/00000001/VQZ_1934.pdf) :tup:
the SMC datasheet is different from the Humphrey and Parker ones I'm used to reading. Does the response time include both the on and off time? or is it only the time to go one way? if so you would have to multiply the response time by 2 (which I believe is how this is, otherwise these things would be wicked fast, but I could be wrong).
also, when calculating the max cps of a solenoid, rememeber that you're not trying to figure out the max cps of just the solenoid, you're trying to calculate the max cps of your paintball gun, so you need to add in dwell time as well.
max cps of your gun= 1 sec/(on time+off time+dwell)sec
the matrix LCD uses a noid with a .012sec response time. I dont know if thats the same one used in the DM4's, 5's and quest though. with an 8ms dwell the max cps on a gun would be 31.25cps
Blackrain7557
01-19-2007, 08:21 PM
wow, i hit the bottom of the bottomless hole there, jeez, anyways, who really needs to shoot faster than 20 bps.
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